Insurgency

ZNoD teamspeak & game servers.
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stingtwo
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Insurgency

Post by stingtwo »

For those interested put up an insurgency co-op server with all co-op mods, I'll add a few custom maps on it in a week or 2 http://www.gametracker.com/server_info/ ... com:27015/
or you can direct connect to it in the console by typing connect ins.znodgaming.com
Last edited by stingtwo on Mon Aug 14, 2017 7:17 pm, edited 1 time in total.
Reason: updated links to gametracker
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stingtwo
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Re: Insurgency

Post by stingtwo »

While we did have an insurgency pvp, i've taken it offline because it get next to zero players, I've also removed the stats page as well.
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Razor
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Re: Insurgency

Post by Razor »

No worries man. Cheers for the heads up.
Gotta find another game to put a server up for :)
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stingtwo
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Re: Insurgency

Post by stingtwo »

I've updated the server to include all the co-op modes, but as it's fresh install, the custom maps will have to be reworked on, i'm not giving an ETA on that or the maps chosen
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stingtwo
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Re: Insurgency

Post by stingtwo »

the custom mapslist, their steam workshop id's and the coop modes they have
http://steamcommunity.com/sharedfiles/f ... =573278223 Panama Canal (co-op): Checkpoint, Hunt, Outpost, Conquer
http://steamcommunity.com/sharedfiles/f ... =605055192 crossbow (co-op): Checkpoint, Hunt, Survival, Conquer
http://steamcommunity.com/sharedfiles/f ... =532461305 badlands_b1 (co-op): Checkpoint, Hunt, Outpost, Conquer
http://steamcommunity.com/sharedfiles/f ... =645198093 payback (co-op): Checkpoint, Hunt, Outpost, Survival, Conquer
http://steamcommunity.com/sharedfiles/f ... =730838293 Point Blank (co-op): Checkpoint, Hunt, Outpost, Conquer
Ghot_Recon131
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Re: Insurgency

Post by Ghot_Recon131 »

Could you guys please add more starting supply to the insurgency server? Cheers.
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stingtwo
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Re: Insurgency

Post by stingtwo »

Easy done
Insurgency server, all co-ops modes, old supply numbers with new supply, should be plenty to gear up
Outpost, was 10, now 14
Checkpoint supply was 14, now 22
Hunt; was 12, now 16
Conquer; cannot change the default supply, but I've doubled the amount of tokens given per round lost from 1 to 2
Survival: was 2, now starts with 3

The Angrybot35 weapons server has an extra 4 supply tokens added ;)
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stingtwo
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Re: Insurgency

Post by stingtwo »

since people on the angrybot server asked for additional maps, added 3 new ones
rotation as of 20 december 2017 for angrybot 35 server

buhriz_coop
district_coop
embassy_coop
heights_coop
market_coop
ministry_coop
revolt_coop
siege_coop
sinjar_coop
tell_coop
verticality_coop
the custom maps and the workshop addresses
badlands_b1
payback
panama_canal_b2
crossbow
point_blank
chateau_tunnels_v3
jail_break_coop_ws
launch_control_coop_ws
operation_intrude_v2
nomercy_coopv1
amber_spirits_coop
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stingtwo
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Re: Insurgency

Post by stingtwo »

I've removed market off the map rotation as the server is hitting an engine hard limit

added these
Baghdad
tet
bunker busting
Ghost_Recon131
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Re: Insurgency

Post by Ghost_Recon131 »

Hello Stingtwo, do you mind if you add in the medics mod for insurgency (35 angry bots server), smoke grenades and this map? Thanks and keep up the good work!
http://steamcommunity.com/sharedfiles/f ... xt=cs+maps
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stingtwo
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Re: Insurgency

Post by stingtwo »

The medic and map I can do, the smoke and flash has been disabled with our version of the mod so no can do on that side, Consolation prize is I can now add a few additional gametypes to the rotation.

I'll do that over the next day or 2.
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Re: Insurgency

Post by Ghost_Recon131 »

Thanks :)
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Re: Insurgency

Post by Ghost_Recon131 »

The medic doesn't seem to be working properly, I can play as the medic but I can't use the defib to revive dead teammates.
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stingtwo
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Re: Insurgency

Post by stingtwo »

seems the workshop doesn't include the plugin to allow medics, i'll look around for the one that does work with the mod
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stingtwo
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Re: Insurgency

Post by stingtwo »

Due to the current update, I've removed the angrybot 35 theater as it's all the custom guns are gone and you cannot modify the existing weapons at all, will put back when there is a fix.

from the mod maker
insG DeltaMike wrote: 2 hours ago ]Today's update broke this theater and quite honestly I don't know if I have the energy or motivation to fix it anymore. Thank NWI for giving us no heads up.
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stingtwo
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Re: Insurgency

Post by stingtwo »

Ok that wasn't long, few things,
smoke nades and launchers are in,
checkpoint is currently the only gametype working, custom maps still work. everything else restricts the server to 0 players
I've checked 15 versions of sourcemod and not one works right now, so waiting for a new sm build, so cannot search for a medic script right now, it will crash the servers.
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Re: Insurgency

Post by Ghost_Recon131 »

Thanks for fixing the server! Could you please increase the base amount of supply and the maximum of supply we can earn? I find it pretty hard with the current amount of supplies to be playing with 1-2 others. Otherwise the server is fun with 3+ people
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stingtwo
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Re: Insurgency

Post by stingtwo »

I've bumped the initial supply by 3 so its 18
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Re: Insurgency

Post by Ghost_Recon131 »

thanks ;)
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stingtwo
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Re: Insurgency

Post by stingtwo »

new maps added
embassy_night_coop
oms_corridor_coopb3
miransh_nightb1a
goldeneye_facility_coop
also we forgot to put this on when we moved servers so this is now on
cs_workout_v1
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